Modus Montage has a very good listing of unarmed moves information, this is supplementary to that fine work.

What has been added/refined includes:
Area - If the move targets a specific location
Prone? - If the move is usuable on a prone opponent
Status - If the move changes your/opponent's status, definitions provide below

Special moves, those learned from combat guides, are listed first and labled with an asterisk (*).
A bold R denotes that the move can be used at missile range. If succesfully used, this attack brings you directly to melee without engagement time, similar to Focus Charge.
Grappling - Kicking - Punching - Throwing



Grappling
Move RT Area Prone? Status
*Atomic Drop 9      
*Back Breaker ??      
*DDT 14      
*Knee Breaker 4      
Bearhug 11 Torso No -na-
Choke 5 Neck Yes -na-
Headbutt 3 Head No -na-
Piledriver 15 Head/Neck Yes Knockdown
Power Bomb 20 -na- Yes Knockdown
Reverse Slam 12 -na- No Knockdown
Reverse Suplex 17 -na- No Fallen, Knockdown
Sleeper Hold 10 Neck No Unconcious
Suplex 12 -na- No Fallen, Knockdown
Tackle 7 -na- No Kneel, Knockdown

Grappling - Punching - Throwing - Back to Top



Kicking
Move RT Area Prone? Status
*Axe Kick 5      
*Butterfly Kick 9      
*Hurricane Kick 10      
*Flying Eagle - R 8 -na- No -na-
*Knee Wheel 2      
Crescent Kick 6 -na- Yes -na-
Flying Kick - R 8 -na- No -na-
Kick 3 -na- Yes -na-
Knee 4 -na- Yes -na-
Reverse Kick 7 -na- Yes -na-
Roundhouse 9 -na- No -na-
Side Kick 5 -na- Yes -na-
Snap Kick 5 -na- Yes -na-
Sweep 2 Legs No Knockdown

Grappling - Kicking - Throwing - Back to Top



Punching
Move RT Area Prone? Status
*Knife Hand 4      
*Ridge Hand 2      
*Snapping Backfist 3      
*Spinning Backfist 5 -na- Yes -na-
Elbow 4 -na- Yes -na-
Hammer Strike 8 -na- Yes -na-
Hook 5 -na- Yes -na-
Jab 2 -na- Yes -na-
Lunge Punch 6 -na- Yes -na-
Punch 3 -na- Yes -na-
Reverse Punch 6 -na- Yes -na-
Scissor Punch 5 -na- Yes -na-
Spearhand 3 -na- Yes -na-
Uppercut 7 -na- No -na-

Grappling - Kicking - Punching - Back to Top



Throwing
Move RT Area Prone? Status#
*Circle Throw ??      
*Flying Scissors - R 6 -na- no -na-
*Knee Wheel ??      
*Side Hook 6     Fallen
Corner Drop 5 -na- No -na-
Foot Wheel 5 -na- No -na-
Hip Throw 5 -na- Yes -na-
Scissor Throw 7 -na- No Fallen
Scoop Throw 6 -na- No -na-
Shoulder Wheel 9 -na- No -na-
Side Drop 4 -na- Yes Fallen
Slam 6 -na- Yes -na-
Throw 4 -na- Yes -na-
Valley Drop 7 -na- No Fallen
# - All successfull throws result in Knockdown, so only other status changes are listed here.



Term definitions
-na- - Not Applicable
Knockdown - Puts opponent in prone position.
Kneel - This move will usually end with you in a kneeling position. There seems to be some connection between the attack difference and this result, from my unscheduled observations.
Fallen - This move will end with you in a prone position.
Unconcious - This will render your opponent prone and unconcious for a time, opponent is no easier to hit while in this state, but cannot attack.

Grappling - Kicking - Punching - Throwing - Back to Top