Click here for the original post. New Requirements Proposal · on 5/10/2003 10:19:46 PM
DR-YDRASK, Master of the Mallet

This is the current proposal for the new Bard Guild Requirements. The tables are divided by skill set, and summarized at the circle breaks in a final table.

Shavay put together a simple calculater with this info, it's at http://members.aol.com/gangrelmgk/enchantes/bardreqs.xls

You'll need to be able to view Microsoft Excel files to see this one. If you don't have Excel and need an Excel Viewer, it's available at http://office.microsoft.com/downloads/2000/xlviewer.aspx

Smegul recently created another calculator with the proposed reqs at http://www.terkowitz.com/bardcalc.html


LORE
Skill 1-10 11-30 31-70 71-100 100+
Musical Theory 4 4 4 5 6
Instrument #1 4 4 4 4 5
Instrument #2 3 3 3 3 4
Scholarship 2 2 3 3 3
Teaching 2 2 3 3 0
Elective #1 2 2 2 2 3
Elective #2 2 2 2 2 2
Elective #3 1 1 1 2 2
Overall Lores 20 20 30 40 50

(No required skill may serve as an Elective. Teaching is not required in this proposal past 100th circle. Teaching may serve as an Elective after that point, but not prior to it.)

WEAPONS
Skill 1-10 11-30 31-70 71-100 100+
Weapon #1 2 3 4 4 5
Weapon #2 2 3 3 3 4
Weapon #3 -- -- 1 1 1
Parry Ability 2 2 2 3 3
Multi-Opponet 1 1 1 2 2

MAGIC
Skill 1-10 11-30 31-70 71-100 100+
Primary Magic 3 3 3 3 4
Harness Ability 3 3 3 3 4
Power Perception 3 3 3 3 4
Magical Devices 1 1 1 2 3

ARMOR
Skill 1-10 11-30 31-70 71-100 100+
Armor #1 2 2 2 2 2
Armor #2 -- -- -- 1 1

SURVIVAL
Skill 1-10 11-30 31-70 71-100 100+
Survival #1 2 2 2 2 3
Survival #2 2 2 2 2 3
Survival #3 1 1 1 2 3
Climbing 1 -- -- -- --
Skinning 1 -- -- -- --

(Through 10th circle Survival #1 is Evasion, Survival #2 is Perception, and Survival #3 is First Aid.)

CIRCLE BREAK REQUIREMENTS
Skill 10 30 70 100
Music Theory 40 120 280 430
Instrument #1 40 120 280 400
Instrument #2 30 90 210 300
Scholarship 20 60 180 270
Teaching 20 60 180 270
Lore #1 20 60 140 200
Lore #2 20 60 140 200
Lore #3 10 30 70 130
Total Lore 200 600 1800 3000
Weapon #1 20 80 240 360
Weapon #2 20 80 200 290
Weapon #3 -- -- 40 70
Parry 20 60 140 230
Multi 10 30 70 130
Primary Magic 30 90 210 300
Harness 30 90 210 300
Power Per. 30 90 210 300
Mag. Devices 10 30 70 130
Armor #1 20 60 140 200
Armor #2 -- -- -- 30
Survival #1 20 60 140 200
Survival #2 20 60 140 200
Survival #3 10 30 70 130


Bear in mind that the above is still in Proposal format, and is not set in stone. Variances and revisions of potentially drastic severity are possible before we have the final version.